I’ve been considering using Odin and Raylib for this because of its similarities to Go, but using Go itself is appealing. Do you have any good resources for what you’ve learned, or is it an unexplored frontier?
I don't know If I can be very helpful, I'm using gen2brain's binding [1].
I started about a year ago asking the AI very beginner questions about Go and 3d math. I think it did steer me down some wrong path sometimes and of course I did some dumb things myself too. I'm not using Agents, just asking questions about features, then writing the code myself by hand.
I really like the power of the tools and the constraints of the language in Go. It's been fun so far.
[1] https://github.com/gen2brain/raylib-go
It's interesting you would mention Odin because I spend a fair amount of time playing with it as well. It was easy to get started and fun. Fast, easy to iterate. The reason I moved away was not the language itself, but I felt it was too much Ginger Bills baby. Oh, and managing memory is no fun. I want to make game play, not think about allocations :)
I’ve used Odin and Raylib for some prototypes, and it’s terrific!