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Flashtootoday at 9:23 AM3 repliesview on HN

What do you get out of that? The utility of having the end product (a generated game for an obsolete console) seems pretty small, and personally I would think the fun is in learning about the inner workings of the time capsule that is 90s hardware. Would you mind explaining?


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hnlmorgtoday at 9:28 AM

Not the OP, but when I was kid I used to draw game level for 8-bit systems back when I wasn’t allowed on a computer (screen time).

My point is, people get enjoyment out of game design too. It’s not just about nerding out on technical specs.

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rowanG077today at 11:40 AM

If your game fits in the bounds of N64 hardware it makes perfect sense IMO. You basically get virtually all modern platforms for free. Much easier than wrestling with all the modern API that are "platform independent" but not really.

gambitingtoday at 9:46 AM

I mean, there is plenty of people out there who enjoy the process of making a game(they have a really clear idea of gameplay mechanics they think would be fun when put together) but they really don't enjoy programming at all. I guess it's kinda the same - I Want to see my game happen, I don't want to code it. Which isn't that different from where all the other tools are leading us anyway. Nowadays you can make a video game by just downloading an engine and building everything using the included scripting language most of the time - no need to understand rendering, IO, input or anything else.

There's a time and place for everything.

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