I love it. I use it to try to trick people into believing it's a live view, and that I work for the government.
I love this: the sound effects oddly are what really make it. It was quite something clicking a flight, turning round to see behind it, and recognising my location.
What surprised me is how satellites far away (in the night zone, it's daylight for hours yet) could still 'see' me, or rather, I could see them not even that close to the horizon. I would love to see how far away one of the objects is when clicking or hovering over it.
I wish I could see Google Maps labels like this during a real flight!
Nice work! I got lost in a clouds only view after setting my location but I’m sure I’ll figure it out, the first couple flights were over an unfamiliar area but worked fine.
Wow, this is really great!
This is so very cool.
Since I'm here, the why:
When I was a kid — back when travelling still felt new and exciting — I would see a plane crossing the early evening sky and try to put myself in it. Not to go anywhere in particular. I just wanted to know what the world looked like from up there, right then, to whoever was sitting by that window.
The feeling was strongest at sunset. I'd be watching a good one from the ground and think about how much better it had to be from up there, above the haze, with the light coming in level. The same sunset from a perspective I couldn't reach.
Travel has lost most of that. Airports, queues, delays: everything wrapped around flying has got steadily worse. But the flying itself hasn't changed. An hour into a clear evening flight, forehead against the glass, looking down at a world you almost never see from that angle, and it is still one of the quietly moving experiences I know.
Stowaway is that part, without the rest of it.
Hi all! I'm the creator of Stowaway.live and I really appreciate you posting it here.
All this attention has maxed out my Google 3D Tiles quota, so the ground textures in ride-along mode are being throttled. Everything else works — sky, aircraft and satellite tracking, sound — it's just the terrain that may come in flat or missing. I'm working on a caching layer and a proper fallback rather than just buying my way out of it, and I'd take suggestions if anyone's solved this before.
Thanks for checking it out!