It’s really interesting timing, Qwen over thinking is what kills it for me. I’m just glad we have more options in this size class now.
Just to play devil’s advocate: you can’t compare Qwen to a (proprietary/closed source) hosted model and deduce that Qwen is overthinking, as Qwen gives you the full reasoning/thinking trace while all the proprietary models now give you only a summary “to prevent distillation”, making it hard to properly compare apples to apples here.
Qwen thinking is really good in Mandarin; and probably natively trained the most there.
Try a system prompt requiring it to think in Mandarin, while still delivering the response in the user’s language.
I've been using Qwen3.6 35B A3B, and with reasoning turned on, I'd say 2/3 (give or take) of the tokens for a response are thinking tokens. Which at 70+ tps locally, that isn't that awful. I run an 80k context across 4-10 "agents" for my solo TTRPG, where Qwen is the GM, each NPC at a location, the director, and the narrator.
Each turn is about 45-60 seconds to generate all of the various responses. The GM and director have reasoning on, and the NPCs/Location/Narrator do not.
It's a fairly good "engine" for that. I'm not sure how a denser Qwen would do here regarding speed.