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pinkmoonxyesterday at 11:48 PM2 repliesview on HN

Never had success decimating in Blender. It’s WAY too many vertices. Unusably huge.

Decimating ends up ruining the look of the model to get it down to a game ready size.

Even a simple house model, or humanoid, using Decimate in Blender there is no way that will be even recognizable.


Replies

avaeryesterday at 11:53 PM

Have you tried meshopt? It depends a lot on the art, view distance, and tuning, but it works well for my use cases.

(I agree with you about Blender though, I always hated Blender's simplify)

nomeltoday at 12:54 AM

Have you tried meshlab [1]? I've had pretty fantastic results reducing meshes from millions to some thousands.

[1] https://www.meshlab.net