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john_strinlaitoday at 2:44 PM3 repliesview on HN

this is an understatement (on both fronts) in my opinion.

the launch was beyond super crappy, and "turned it around" is underselling it.

"the engoodening of no mans sky" was a youtube video that came out ~5 years ago and covers the story of the launch up until the point the video was made. since then they've had several more really amazing (and compeltely free) updates.


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dev0ptoday at 2:58 PM

"Sean we forgive you" became a meme for a reason. The fact that to this day they keep working on the game is truly noteworthy; they could have called it quits at any point in time, especially after NMS got good enough.

Obviously it's not purely ego driven (if at all), so I wonder how the financial aspect plays into that narrative.

I suppose the fact that it sold so much throughout the years gave them enough runway to actually work on it with no worries? And I suppose that people would be skeptical of a new game launch by this studio, thus dooming them to work on NMS for eternity... we'll see how Light No Fire's launch will do.

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parineumtoday at 3:06 PM

> the launch was beyond super crappy, and "turned it around" is underselling it.

Everyone says this and I really disagree. It's been a year or so since I last play but I have been playing off and on about every year.

Whenever I start a new game, it feels basically the same. Once I get into the universe, there are way more things to do but nome of them feel like they matter.

The game is a classic example of a mile wide and an inch deep. Every update just seems to bring a new system that feels, in itself, feels about as satisfying as the game did on launch.

Despite the valiant and admirable effort to continue updating the game (and for free), I still don't think it's come close to the game that was promised. It's still the launch game in my eyes; nothing seems to matter. I can just also build a base (or any of the other new features) that doesn't matter too.

It's a fun game for maybe 30 hours a year (300 hours!) and that's an accomplishment but I don't think it's come close to fulfilling it's original promise.

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squigztoday at 2:50 PM

> and "turned it around" is underselling it.

This. I really feel that the good will they burned up with the launch - and I'm not denying it was very poorly handled - they've made up for 10x over since then. Every expedition is like a whole new DLC, but they've released every single one of them for free.