this is an understatement (on both fronts) in my opinion.
the launch was beyond super crappy, and "turned it around" is underselling it.
"the engoodening of no mans sky" was a youtube video that came out ~5 years ago and covers the story of the launch up until the point the video was made. since then they've had several more really amazing (and compeltely free) updates.
> the launch was beyond super crappy, and "turned it around" is underselling it.
Everyone says this and I really disagree. It's been a year or so since I last play but I have been playing off and on about every year.
Whenever I start a new game, it feels basically the same. Once I get into the universe, there are way more things to do but nome of them feel like they matter.
The game is a classic example of a mile wide and an inch deep. Every update just seems to bring a new system that feels, in itself, feels about as satisfying as the game did on launch.
Despite the valiant and admirable effort to continue updating the game (and for free), I still don't think it's come close to the game that was promised. It's still the launch game in my eyes; nothing seems to matter. I can just also build a base (or any of the other new features) that doesn't matter too.
It's a fun game for maybe 30 hours a year (300 hours!) and that's an accomplishment but I don't think it's come close to fulfilling it's original promise.
> and "turned it around" is underselling it.
This. I really feel that the good will they burned up with the launch - and I'm not denying it was very poorly handled - they've made up for 10x over since then. Every expedition is like a whole new DLC, but they've released every single one of them for free.
"Sean we forgive you" became a meme for a reason. The fact that to this day they keep working on the game is truly noteworthy; they could have called it quits at any point in time, especially after NMS got good enough.
Obviously it's not purely ego driven (if at all), so I wonder how the financial aspect plays into that narrative.
I suppose the fact that it sold so much throughout the years gave them enough runway to actually work on it with no worries? And I suppose that people would be skeptical of a new game launch by this studio, thus dooming them to work on NMS for eternity... we'll see how Light No Fire's launch will do.