Keyboard accessibility is one of those things that tends to get swept under the rug or forgotten about entirely alongside accessibility in general. The funny thing is that the former usually falls out of the latter.
Part of the blame lands on the shoulders of popular UI frameworks (or in the case of those choosing to eschew use of such, the developers who made that choice). The older frameworks tend to make this fairly easy; for example, in Cocoa/AppKit (Mac native UI framework), one can pretty easily wire up their entire UI for proper keyboard navigation entirely visually (mostly just consists of connecting nextKeyView outlet between controls to produce a logical chain to tab-focus through). Defining key shortcuts is also simple; add a menu item for a command and set its corresponding shortcut (which in turn allows the user to rebind the shortcut in System Settings at will).
That sort of design has fallen out of favor with newer frameworks, unfortunately. The new preferred style seems to be a wireframe that the dev chooses which parts fill in, and often only the barest of essentials makes the cut.
Honestly, it'd be nice if people remembered about keyboard controls more often. I'm not saying it should replace the mouse, but it'd be great if both options were kept around
Power user experience is not the same thing as user experience in general. If you want to make the argument that all developer tooling should be keyboard-driven, fine, be my guest. But most people aren't willing to deal with the learning curve of keyboard-driven GUIs, and that's okay. We shouldn't force it.
HN's insistence on acting like all users are Arch Linux efficiency perfectionist hacker types is painfully corny.
(This reads harsher than I intended. Sorry about that. I love Arch Linux people. It's just think it's no less noble to serve the average Joe than to create the perfect tool for power users.)
What does it mean though for a GUI to be keyboard-driven? The obvious way is that every action simply gets a shortcut assigned. My counter would be that that is not really keyboard-driven, but merely keyboard-compatible.There is the issue of discoverability. The best practice right now seems to display the shortcuts of buttons in tooltips, menu items, or when pressing a different shortcut. I’d content that buttons are a fundamental mismatch with keyboards. A keyboard driven UI shouldn’t have buttons. The issue is that genuinely keyboard driven UIs like CLI or TUI suffer terrible discoverability that being the reason that mouse driven UI exists in the first place. So can we have a keyboard-driven UI that is as intuitive as clicking with a mouse?
TUI, GUI.. we need a marriage of both, with configurable levels of integration, which controls to favour TUI or GUI. If it's well done, no need for a mouse, but nice and easy to have. Add to this a thin glove checking for certain movement patterns when the user is not typing and voice to set certain things - all at once.
I do agree to some extent, but were GUIs not made specifically to reduce so much reliance on the keyboard? And a few people here did mention that this "fully keyboard-driven" workflow would probably be used by power users primarily.
Like anything else in life, I think there's no single answer to this.
But for people interested in seeing the difference between mouse-driven vs keyboard-driven flows while web browsing, check out the Vimium extension. It made my sentiments very much favour keyboard-driven workflows
I moved to KDE from Gnome for a variety of reasons, but I genuinely miss Gnome and Native GTK apps. They weren't as customizable, but the features you did get work so well.
One of my main issues with KDE is that the default keybindings for desktop operations feel like they were designed by people who don't navigate their desktop with a keyboard.
Then there are little things like in Gnome the screenshot implicitly copies to the clipboard, while in KDE you have to click the copy button. There are just little points of friction I experience in KDE that make me yearn for Gnome's workflow. I think my ideal world I would have a KDE desktop that used all the Gnome shortcuts, and worked more like Gnome.
Shortcat.app fills some of this gap.
I still haven't found generic solutions to selecting and copy-pasting text using the keyboard only though, when the text is not in a textbox/area.
I had used a vim-like plugin in firefox that let you do that somewhat, but nothing OS level.
I agree but I think being usable by the keyboard isn't enough, because the shortcuts are often hard to discover and remember. I think the ideal is - like good TUIs - GUIs should put obvious hints on screen how to navigate via keyboard.
It would be really great to have some GUI frameworks for the common platforms (including web!) designed to do this and have some opinions on common shortcuts for common actions so we can standardize on something.
The author makes an excellent point. There are too many poor Terminal UIs created just for the sake of having a TUI. Often these are not well constructed or lack sufficient thought to be effective/productive.
But the broader trend in GUI apps has been to target marketshare not deliver productivity for keyboard users. Back in the 80s and 90s Photoshop, Illustrator etc. became the powerhouses they are today because they focused on allowing professionals to be extremely efficient using their array of powerful keyboard shortcuts. In 2026 when software companies are dying of KPItis scoring their product management on creating compelling subscription models to hook customers, attention to actually delivering productivity for keyboard users is often an after thought. Mobile apps don't have keyboard shortcuts and desktop apps seem to increasingly be treated as as the narrow "edge case" with only a few hundred million target users versus the billions available on mobile devices. It's an opportunity for those who get serious about delivering value by leveraging the power of keyboard shortcuts to make their GUIs highly productive and comprehensively usable from the keyboard. For all their faults, Microsoft got this right with VSCode.
No. GUIs exist across a spectrum of form factors and use cases, many of which would be terrible with a keyboard.
> In fact, many GUI framework application guidelines explicitly encourage GUI application developers
Instead they should be engineered in a way that allows users to bypass those developers in a (at least) framework-consistent way as there will never be a time when they collectively become "keyboard-wise".
Yeah I would rather just have a single interface(the terminal) for all of the tools that I use that are keyboard driven by default. There isn't anything I need from a GUI that the terminal doesn't give me.
I also can't cleanly nest and stack GUI applications in tmux like I can with TUI programs. I think GUIs are for the most part tailored towards non-power users unless its something like video editing or 3d modeling that is aimed more towards professionals
A GUI is indeed superior to a TUI. And keyboard driven should be both. But neither is my preferred UI. I want CLI programs callable from my shell.
This way I can quickly repeat an action from the past. I get a history of commands inserted. _And_ I can bind my own keyboard shortcuts if necessary. TUI and GUI do not meet this level of platform independence.
If a tool is TUI only I will not adapt it. That's not the case with a GUI, though.
I work for a company that for years has had a very old-school, terminal style POS. Lots of key shortcuts. Like, black/white text terminal POS.
The folks who learn how to use it well navigate through it faster than the system can process their inputs.
The new system has lots of fancy GUI, but is slower, and the folks used to their shortcuts hate it. But it's so much faster to train people to use.
This is a very narrow viewpoint, considering the majority of computing is done on touch screens now. Sometimes keyboard controls are critical, sometimes they're not, sometimes your users don't care, sometimes they do. Sometimes a pointer is a better human interface for something, sometimes a purpose built controller is, sometimes a multi touch sensitive touchpad is. I wouldn't make an FPS that was just keyboard controls and the same is true of some other types of UIs. Just measure it and be creative and empathetic to how people will use your product who aren't like you and consider the physical interactions as a part of your design space and not just the software.
Worth noting that Windows 3.x Paint could be used entirely from the keyboard, as the arrow keys moved the cursor and you could position it with pixel-precision. This is in addition to the fact that the rest of the OS was also entirely usable without a mouse.
I am kind of obsessed with keyboard shortcuts, ever since discovering Vim a million years ago. The Vim shortcuts are burned into my brain.
I've found that that itch is pretty much entirely solved by Sway (especially since it supports modal navigation, which I have become pretty addicted to), but honestly I actually found Gnome Shell (as of about ~2 years ago) pretty keyboard friendly. Hitting the Windows key [1] brings up the global search and that worked to launch stuff, moving between workspaces worked ok. I know it's popular to hate on Gnome 3 and beyond but honestly I rather liked it.
[1] Or whatever the official name for it is; it's a Windows logo on my keyboard.
Mildly off topic, but getting to the original GUI vs TUI debate: Speed can also be a factor. I've yet to find a GUI file manager that is better than Midnight Commander/Far. I think there are some graphical orthodox file managers, but I could never do things as quickly in them as I could in mc.
So sure, add keyboard support to the GUIs. That's always a good thing. Just make sure they're also as responsive as in a TUI. Dialogs should appear instantly, etc.
The other headaches I've had with GUIs (in Linux) is the appearance can change if an underlying library changes. Even if I haven't upgraded the SW, if I upgrade one of the toolkits it relies on the app's appearance and behavior can change.
Somehow this is never an issue with TUIs.
> While it’s true that if you randomly pick a GUI and a TUI application, the latter is more probable to be fully keyboard-driven, this does not tip the scale in favor of developing TUIs over GUIs3. What it does is highlight the inadequacies of keyboard navigation in many GUI applications.
Something to consider is a terminal that has keyboard navigation of its own. Through a terminal shortcut, I can move the cursor at will and copy any text at all, even if it's part of the interface of a TUI. If I want to copy the filepath of the file I'm working on in vim to then use in a shell, for example, it takes like 5 keys to copy it straight off vim's statusbar. A graphical text editor can display the filepath in a tab or something, but I can't copy the text off the tab.
I don't know if I'm alone in this, but it's very frustrating to want a piece text, see it in front of you, and you can't copy it because the developer for one reason or another didn't implement copying of that text, so you have to type it out even if it's right there.
Sometimes it seems on purpose too. For example, when a game on Steam gets updated terms of use, you get presented with a window showing the terms, but you can't copy them to save them. It's like the purpose is to just accept and forget the terms. A TUI can't prevent the user from copying text by its very nature.
Any terminal can implement this kind of arbitrary-text keyboard navigation on its own and have it work for all TUIs. Were e.g. GTK to implement something like this, it would only work for GTK apps, not for all GUI apps. This is exclusive of TUIs because TUIs are text-driven while GUIs are pixel-driven.
Besides JavaFX[1] are there any free, open-source, object-oriented, event-driven, cross-platform, native GUI frameworks that allow for keyboard-accessible UIs? Preferably using a modern language such as Go.
When I developed KeenWrite[2] over 12 years ago, I chose JavaFX because it was (a) bundled with Java; and (b) ran on Linux, Mac, and Windows. JavaFX was later ripped out of Java, to my chagrin, forcing a number of technical contortions.
[1]: Not free on Windows due to Microsoft's $500 cert signing process.
Three levels of GUI workflow operation: touchpad < mouse < keyboard. This is the main reason people fall in love with programs like vim: with enough experience it allows one to completely eliminate interface friction.
This is something Windows and Mac OS got right in the 1990s. I remember reading specifically about it in terms of digital accessibility too at the time.
I'm a keyboard based UI lover, but I wonder if the supportive crowd is, and will ever, be too small.
Even crude AS400 days keyboard UIs were beyond nice. But then if people want to try and replicate emacs keymaps or vi command composition, better for the dozens of us. ^^
Agreed, but what "prevents" it is that making a good keyboard-driven UI takes a lot of taste, extra effort to build it, and it must be revisited any time the UI changes. It's duplicated work.
Ideally all GUIs/TUIs are usable with keyboard and mouse independently.
A good example of this is when you have a fancy keyboard-driven workflow yet you can't even do the most trivial task without placing two hands on your keyboard. Sometimes I just want to reach over and do it with one hand on the trackpad.
The problem with keyboard navigation is that there seems to be no mature GUI keyboard-first UX concept. "Mouse things" are the way they are, because they fit the mouse-way. We need the same for the keyboard-way. Until then, there seems to be no design concept that can just be copied.
I love TUIs.
I move much faster when I don't have to take my hands off the keys to nudge the rat.
However, I don't think my preference for TUIs is about my efficiency. The most important reason I love TUIs is that they generally only have a base set of features needed to get the job done. Most GUIs go off the rails, implementing features for use cases few people have. TUIs tend to be small, fast, and focus on a small use case.
So even though I started out claiming I love TUIs, what I really love is small software: CLI > TUI > GUI.
Where possible, there should be keyboard shortcuts/navigation.
Where appropriate, the labeling of fields and so forth should be such that it will work for a screen reader.
Often, the expedient option is to use an HTML front-end so that one can off-load most of that to the user's selection of web-browser (and where possible, things should be engineered so that Lynx is a valid option).
That said, I use OneNote and Macromedia Freehand and so forth w/ a stylus --- horses for courses.
On the web, keyboard accessible web UIs are a WCAG 2.1.1 level A requirement - that's literally the most basic level of accessibility standard (unless you count 'failed' as a level). If your website / web app isn't achieving that then you haven't tried very hard.
Can we start with TUIs? At some point Claude code CLI stopped responding to the keys I had been using to scroll the presented plan and it seems only the mouse wheel works
I've thought how i dislike both keyboard and mouse navigation from an ergonomics standpoint. Fine motor control for hours. I'd low-key want a neuralink beacuse speech is too awkward. Maybe mixed with eye monitoring.
fully keyboard-driven is a high bar, I'd settle for prioritizing the most common actions for keyboard shortcuts.
I would love a return to function keys. You get 12, make 'em count.
> The takeaway is simple. Do not compromise on the user experience you provide with your application
Same thing I hear from everyone.
"You can't compromise on UX" - UX experts.
"You can't compromise on security" - Security experts.
"You can't compromise on Accessibility" - a11y experts.
We gotta make trade-offs, and I gotta get my thing shipped (for me I learn toward security for my service)
Adding keyboard support gets very annoying after a while. I recently posted a new version a package I made that makes it really simple to add keyboard shortcuts to javascript apps: keyboardist.io
A few years back I started to try to use my computer by not touching the mouse. Ended up writing a bunch of Tampermonkey scripts for my most used web pages to add fast keyboard navigation shortcuts.
Also a lot of webpages have it already built in, by pressing "?" they show a nice overlay. For example github and gmail have it.
For github I still ended up adding a quite a few more shortcuts.
I have seen more GUIs these days that don't support even the bare minimum of using tab to cycle through various fields and selector buttons. Which as I recall was introduced in like windows 3.0.
I agree completely and that’s exactly what I did for my site:
I agree, it's bad if like your mouse isn't working and you need to use a app that only works with a mouse
I've been on this kick for a long time. A few years ago I was exploring a UI design tool that was entirely keyboard-driven, using pneumonic keychords inspired by Vim: https://github.com/danielvaughn/stride
My experience is that while it's awesome to have really deep keyboard-driven experience, it can't _only_ be that. You need some graphical controls to help guide users.
The mouse is amazing, if you have a good sensor, a mousepad and no mouse acceleration. Not many have this setup, but those who do can wield their cursor with insane speed and accuracy. Consider top osu! or Starcraft players.
Yes, for efficiently of course but at the very least for accessibility.
Co-sign. This is one of the reasons I’ve always loved NetNewsWire as my RSS reader and few things have been able to displace it. Everything is doable by keyboard, and the keyboard commands are extremely logical and intuitive. You can FLY through your backlog.
Excel is the same way. I’ve been an excel power user as well as a Sheets power user and the latter just never managed to enable the level of speedy keyboard navigation Excel could. I can almost work blindfolded in Excel.
I think we should also be finding ways to make things keyboard-driven that currently require a mouse. My side project is a keyboard centric flowchart editor which tries to merge the two between something typically 2D with pixel coordinates (normal flowchart software) and fitting it into a grid that has discrete coords so you can navigate with arrow keys.
It is excellent when I can do common tasks in an application without taking my hands off the keyboard. Especially utility apps like a calculator or password manager that I usually just need for a few seconds.
Bitwarden used to be keyboard friendly, but recent updates have removed those functions for reasons I can’t understand.
The one UI invention many web UIs now add is the universal command search bar. I’m most familiar from it from Jetbrains IDEs where it’s been for over a decade and it is a remarkable upgrade on browsing menus. With the KeyPromoter extension on I even learned the keyboard shortcut over time. Good UI pattern and now this universal command search is everywhere: Cloudflare, Mercury, etc.
Love it.
Command palettes are great in this regard. They make commands accessible and discoverable entirely from the keyboard. I'm happy to see them becoming more popular.
I agree, but it's not that easy.
All UI's should be tab-able, but that's still a miserable experience for keyboard users. A keyboard-centric UI must provide instantly discoverable shortcuts. Possible methods:
- Put all elements on a grid so that they can be navigable with the keyboard. This is a significant restriction for the designer.
- Put keyboard shortcuts next to every button. It's not enough to put them in tooltips (*cough* Raycast). Common in games, but wastes space.
- Add a Command Palette. This is the easiest, but it requires mirroring every action, and is suboptimal when you have the same action for each item in a set.
When designing for technical users: all of the above please. But for average users it's less clear. I think there's still room for innovation, both on the software architecture and the UI side.
I really like this kind of thing but I wish there were more tutorials to help get good with keyboard shortcuts. vimtutor was lifesaving
Honestly, they should be keyboard first. Yes, let all the mouse stuff work as normal, but choose keys so that the fastest way to navigate the app is with the keyboard whenever possible.
I work on ADA a lot for my company. Please put on some headphones, turn on the voice assistant of your OS, put on some blinders, and run your app or website… no mouse, just keyboard.
1. Democracy is about access; make sure everyone has access to your software. 2. The keyboard allows folks with disabilities and power users to fly through your website/app… that being said… the second a tab is off, the person with a disability flies into a wall.