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Fable 5.1 World Modeling

67 pointsby surreal_today at 7:49 PM17 commentsview on HN

Comments

kodefreezetoday at 9:07 PM

I have experimented with this type of modeling for a RTS game I'm building: https://playwarpact.com

Few things:

1. Opus 5 is just as good for this tbh and cheaper.

2. They don't generate optimized 3d models. They have high poly count for simple geometries.

3. A better approach I've utilized for game ready assets is to use the model to create low poly silhouettes of the 3d model and then bake textures that include a lot more details like windows, doors etc with tools like Meshy. Can post a tutorial if there's interest.

The models need some more RL to be able to do this autonomously.

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pelagicAustraltoday at 9:40 PM

Be nice to turn some of these into Counter Strike maps... mhmm...

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avdelazeritoday at 8:47 PM

I wish you would provide more information. About time, costs, reliability (how many duds did you have? did you need to do any babysitting or etc) and so on But it is a very impressive looking demo, for sure.

hadlocktoday at 8:45 PM

This is the kind of demo that would really benefit from a youtube demo of 2-3 min

Fake edit: there is a longer video here 1 min long: https://github.com/PhiloLabs/fable51-worlds/blob/main/union-...

I would be especially curious to see the NPC person/car logic and if they're on rails or what, that's a pretty good NPC density for a demo.

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julien_devtoday at 9:20 PM

These things always look impressive but I fail to see how they are usable beyond demos or simple games. In my experience the topology is often a mess and texturing is difficult as well

jaybufftoday at 8:38 PM

This isn't what I expected when I heard "world model"!

vopitoday at 9:04 PM

Cool demo! That's funny. I literally sketched out something similar 30 minutes ago on paper. I wonder if there was some recent, semi-related article/link that subconsciously prompted the relevance.

Willish42today at 8:48 PM

this is really neat. I wonder if people will start building open world games or "AR" games in the vein of Pokemon Go and Ingress based on similar tech. I've had a similar idea for a long time but don't think it was feasible before now due to AI

surreal_today at 7:49 PM

fable 5.1 generated an interactive 3D union square, and the agent filmed its own tour guide vid inside it. you can walk Powell to Stockton, read the actual storefronts, cross a working intersection, watch a cable car go by. went inside Apple and the Nintendo store, lower level included

check source code + more worlds soon

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ramesh31today at 8:57 PM

Cool. But the question remains, what is the point of this? I don't mean to pick on this project specifically, but it's indicative of AI usage in general. You end up with something that's like "wow an AI made this" but it's not really anything that interesting or useful in and of itself. I've yet to see a single agent generated piece of software above that bar.

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