https://playcanv.as/p/MflWvdTW/
This isn't new at all, just one of the first things I found by googling "webgl demo."
WebGPU of course goes even further.
I think the real gap is just that people by-and-large aren't building real games on top of Safari. It's more lucrative to use the app store with its low-friction payment system.
At the same level, as a commercial game, not a tech demo scene.