The PPI of a 32” 4K is horrendous for anything that’s not media consumption or gaming though.
For programmers, there's very little incremental gain by going from 4k/32" to 6k/32". I've tried both and there's a limit to how small the text can be, but then I'm kinda middle aged.
For graphics work, of course the answer might be different and I'm no expert. Personally I think screen size does matter, and I've noticed a fair improvment going from 28 to 32.
What? 32 4K is 138PPI, which is better than 27in 1440P, and it's "retina" at 25in.
I recently scored an amazing deal on the Samsung Odyssey G8 G80HS, which is 32", 6144 x 3456 at 165 Hz for only $700 via perks at work [1]!!! Even if computers typically cannot game at 6144 x 3456 px, it is incredibly nice to simultaneously have the fast refresh rate to glide your mouse cursor around smoothly, and have the super high image resolution to read super crisp text. The monitor can also be run at half resolution but at twice the framerate of 330 Hz, which is amazing for older or competitive titles. The only downside is that the quality control is not too great (my friend ordered the same one and it was defective) and the plastic bezel of the monitor seems very generic.
[1] https://i.dllu.net/2026-09-09-20-40-23_b59cb931ec7bd913.png