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Topfiyesterday at 11:57 PM6 repliesview on HN

Some of the key specs cause the page is rather thin on details:

* Display Type: Micro-OLED

* Resolution: 2412 × 2288 pixels per eye

* Angular Resolution: 37 PPD

* Field of View: 70° × 66°

* Chipset: Snapdragon Reality Elite

* Memory & Storage: 12GB RAM with 128GB internal storage (expandable up to 1TB via microSD on the puck)

* Tracking & Sensors: 6DoF positional tracking, depth sensing, autofocus, 4-camera eye tracking, face tracking, and hand tracking

* Passthrough: Color RGB passthrough cameras at 26 PPD

* Price: $ 1300,- USD plus your data

Similar PPD to an AVP at, what I as a former owner of one (alongside a Quest 2 and 3, a Magic Leap, Xreal and Viture) would call is a far more appealing implementation for actual productive work.

Really wish Apple had gone down this route, have the puck incorporate an A series chip rather than shoving a M series one into the headset itself and heck, I could see such a design being doable for them back when they first launched the AVP if they hadn't forced that utterly ridiculous eye display and stupendously heavy metal body.

There is, unless I am mistaken, nothing here that isn't established technology as found in the AVP, all the fancy display and lens experiments from Starburst, over Holocake to Mirror Lake seem to remain in the lab, this seems to be "just" pancake lenses plus Micro-OLED once more.


Replies

bottlepalmtoday at 12:09 AM

70 degree FOV is such a deal breaker for gaming. That and the price. In a world where people already have tons of screens, monitors and TVs in their face - the practical use case for this is relegated to trains and planes. Very niche.

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porphyratoday at 12:30 AM

meanwhile the Bigscreen Beyond 2:

* Display: also micro-OLED

* Resolution: 2560 x 2560 per eye

* Angular resolution: 32 PPD

* Field of view: 116°D, 108°H x 96°V

* Chipset: none lol plugs into your computer

* Tracking and sensors: needs base stations

* Weight: 107 g

* Passthrough: no

* Price: $959 (+$200 for eye tracking)

* needs base stations, a PC, and has a cable, and looks kinda like dorky swim goggles (but still pretty futuristic and cool)

meanwhile the Steam Frame:

* Display: LCD

* Resolution: 2160 x 2160 per eye

* Angular resolution: 20

* Field of view: 110 degrees

* Chipset: Snapdragon 8 gen 3

* Memory and storage: 16GB of ram with 256GB UFS plus microSD

* Tracking and sensors: inside out camera based tracking

* Weight: 185 g core headset, 440 g including strap, rear battery, facial interface, and audio

* Passthrough: idk

* Price: $1059 for 256GB, $1299 for 1TB

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pj_mukhtoday at 12:12 AM

There was mention of a DisplayPort, so is there a way to just stream your MacBook into it?

Closing the lid and working in one of these would be great, but there's always a caveat that blocks this.

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mohsen1today at 12:28 AM

"100 grams" is the headline here

dmitrygrtoday at 2:35 AM

> would call is a far more appealing implementation

Said the guy who has not checked this thing for head-turn-to-pixels-changed latency. That is the one metric that nobody has approached the AVP on -- the one that keeps me (and many others) from being nauseous.

busymom0today at 12:35 AM

How is it powered? External battery? Or what's the built in battery life like?

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