including c++ with all of those qualifiers would be like me saying rust is fast with sccache, subsecond, cranelift, and making every single module a separate crate.
The difference being the adoption culture across the ecosystem.
C++ game engines also don't need Bevy like tutorials, because most studios aren't compiling them from scratch, and tools like Live++ or VC++ hot reload are relatively easy to use.
The difference being the adoption culture across the ecosystem.
C++ game engines also don't need Bevy like tutorials, because most studios aren't compiling them from scratch, and tools like Live++ or VC++ hot reload are relatively easy to use.