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AnyPS5: Port PS5 binaries to PC without emulation (87% system libraries mapped)

252 points • by Fe2O3 • yesterday at 11:28 PM • 208 comments • view on HN

Comments

weakened_malloc • today at 1:05 AM

Unfortunately, this is only going to push Sony/Nintendo/MS more towards cloud gaming. AI enabling these amazing reverse engineering efforts and democratizing access to gaming is amazing, and preventing vendor lock in is always something I'll support. However it's hard not to see them pushing gamers towards needing to play games on cloud only, preventing these kind of things happening.

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manlymuppet • today at 6:06 AM

I have been in the PlayStation jail breaking scene for a while, and my God is this news.

Despite using AI all the time for other engineering projects, I never considered the console scene as something to be explored.

If this ends up allowing me to play GTA 6 on my PC within a few months of release I will be euphoric.

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someperson • yesterday at 11:39 PM

It's always nice to have local git clone backups/mirrors of these projects because they may eventually be taken down through legal threats eg, Yuzu and Ryujinx.

Eg. https://torrentfreak.com/nintendo-wipes-out-400-switch-emula...

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lewelove • today at 12:56 AM

You will own everything and be happy.

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dukodk • today at 12:44 AM

Are we gonna get a PC port of GTA 6 on day one?

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christkv • today at 8:57 AM

People talking about GTA6 being playable after launch is possible but I doubt it will impact their sales much as somebody will first have to rip this from the console then it has to work (I suspect the hardware requirements will make it harder to run than we think, limiting the mass appeal). Finally the money for blizzard is in the GTA Online its way more important for them long term than the single player campaign. And I do not see how AnyPS5 can help anyone there.

In general though bad news for all the small games out there more than the blockbusters.

annnoo • today at 7:40 AM

AI is developing these kind of things faster than Sony could send C&D Letters - crazy stuff

vuurmot • today at 1:05 AM

GTA 6 is releasing on PS5 right? Who is going to pay a single cent for software if everything can be ripped day 1? Countries with a huge stake in the software industry are going to get crushed?

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causesothere • today at 12:49 AM

I always wonder who the folks who build these things are. If they become too popular, it seems like a good way to have the government pay you a visit you will not enjoy. But they also seem like technically interesting problems to solve. Glad someone is out there preserving these games in any case.

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vivzkestrel • today at 6:06 AM

- can we get an AnyGameCOOP mod?

- drag any single player game executable

- run a swarm of agents to decompile and build a networking layer

- turn it into a coop game

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attels33 • today at 5:16 AM

Does the compatibility list contains only one game currently?

emkoemko • today at 12:34 AM

is this like the WINE approach?

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dsedgwick • today at 12:46 AM

Since the PS5 is already x86-64, the main friction point here is likely the proprietary graphics API rather than CPU instruction translation. I wonder if they handle GNM command buffers by pre-compiling them into Vulkan during that static relinking phase or if there is still some runtime interception happening when the game tries to queue those draw calls.

Aiversee • today at 4:01 AM

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