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Sohcahtoa82 • today at 4:44 PM • 4 replies • view on HN

> Games with online functionality would also be required to provide an offline mode before the servers supporting them are shut down.

For some games, like MMORPGs, an offline mode doesn't make sense.

In lieu of that, they need to make the server binaries available, along with client functionality to let you choose a server. They shouldn't be required to offer support, but the nerd community is great at figuring things out. They'll get it working and produce guides.


Replies

dawnerd • today at 4:53 PM

They should release either the server component or documentation for how it works and a way to unlock any protections around it. I’ve seen people argue before that releasing the whole backend stack would be an issue and I agree, but documentation shouldn’t be an issue.

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cosmic_cheese • today at 4:54 PM

I dunno, there’s plenty of projects that turn MMORPGs into self-contained single player RPGs and/or simulate other players with bots, so I don’t really see any reason why they should be excluded.

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phendrenad2 • today at 4:52 PM

That's never going to happen. Game companies are not going to give you their source code. Usually the source of any game that gets shut down is shared with games that are still live. Example: if Fallout 76 is shut down, Bethesda giving you their source would essentially be giving you the source to Skyrim also. I'm not saying that I have the solution or that your idea isn't good on some level, but we have to be realistic.

Counterpoint: maybe we could make proprietary software illegal, and make everything GPL so we can just request the source code to anything we want. With enough eyes all bugs are shallow, so why wouldn't banks and nuclear reactors want their source to be audited by the public? lol

(Software might become de facto open source with AI decomp anyway)

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