Really nice work. Fixing all the operations to one axis except rotation was a great decision.
Very pretty but needs some instructions or other affordances. I have no idea what to do.
Is it meant to be playable on a desktop with a mouse?
There is a hint in a form of a ripple, but left-clicking hinted element does nothing and left-click-and-holding rotates the puzzle, so it's not clear how to proceed.
Fun puzzles. I feel like gates are hard to distinguish from one another, except for the rotation and translation ones.
It's a great start, but I find it very hard to understand what is happening because I can't control the animation as the "vector space" animates between the stages. The shapes of the gates are also very hard to distinguish (mostly all some form of rectangle) and the click targets aren't very forgiving.
Outside of the UI/UX issues it's a great idea, and I would probably play all the levels if those were fixed.