Each time I recreate an old game I quickly realize that the gameplay which entertained me as a child/teenager is rather unbearable for me as an adult. HoMM is this type of game.
Oh, I loved HOMAM 3 - and this made me google a bit and there is also an engine for it for Linux: https://github.com/vcmi/vcmi
Here is a great HoMM3 channel I've been enjoying, roughly one game per week with great commentary:
https://www.youtube.com/playlist?list=PLeEpTaU26pQgpMOAJZ-Eq...
Thank you (edit: and/or devs) for doing this! HOMM2 was amazing
Not quite HOMAM2 but.
I have such fond memories of HOMAM3 and playing it in hot seat mode as a kid.
Interestingly the game is still massively popular in ex-Warsaw Pact countries. Although I think it’s having a resurgence in the US too.
I know it'll sadly never happen under Ubisoft's watch, but I would absolutely kill for a new HoMM game that combined HoMM2's graphical aesthetic with the game mechanics from HoMM3.
It's fun reading about the differences they've made regarding the AI computer players, giving them a more modern/better tactics vs the also interesting way it was implemented before (computer players being always able to see the full map and have extra creature growth)
The added features look like a comprehensive back port of Heroes 3.
It would be helpful to know how this is different than the other OSS rebuilds
There's also VCMI [0] for Heroes 3!
[0] https://vcmi.eu/
I've been working on a few of my own engines (which I'm also developing https://tanepiper.github.io/game-frame/ around - an agentic framework for game preservation)
Would be interesting to see how more accurate it could get with it, as this is along the lines of what I'm doing for POD: Planet of Death, Hardwar and Frontier: Elite II
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Interesting that this is on front page. I thought HOMM is quite niche right now. I'm still spending some time on HOMM3 and recently created mcp for Claude Code (with opus 5.5) to play it - you can look at short playthrough here: https://www.youtube.com/live/uU-vvTOZFQY
It is not good at it! And very slow! I tried to improve, teach strategies, write some analysis scripts, etc. Did not help much.