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neovive • today at 4:00 PM • 3 replies • view on HN

I honestly don't see the appeal in cloning existing games. Why not leverage the tools to design and build new games? There are so many mechanics, niches and genres yet to be explored. Use this newly found power and bring them to life.


Replies

nextaccountic • today at 5:23 PM

Nostalgia

staticman2 • today at 5:05 PM

I have not explored this but If I wanted Claude Code to make a spiritual successor to Punch Out I would first have it clone Punch Out to see if it was capable of doing this, then if it worked I'd start changing the assets and mechanics one idea at a time until I had something with more novelty behind it.

kingstnap • today at 4:42 PM

Cloning existing games can be done with little to no work.

Building something new is challenging, with or without AI its orders of magnitude slower than copying.

Building something new is also risky. Copying something with proven vitality is less so.

Given this almost tautologically you should expect way more clones than novel things.