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8note • yesterday at 8:07 PM • 1 reply • view on HN

i think it can work for procedurally generated situations, and the llm is acting more like a translator between data model and player rather than being a data storage layer.

thats close to tweaking existing dialog, but with a bit more freedom.

you still dont have to give the player arbitrary response


Replies

Jtarii • yesterday at 11:32 PM

You absolutely cannot let the player get any whiff of AI slop so the integration needs to be extremely delicate. Watching a film and noticing a person has 6 fingers in a scene would instantly kill any engagement someone would have with it. For it to remain as art it must always be fundamentally about human-human communication, I want to have a conversation with the game developers through the game, not with a LLM. If developer intent ever becomes muddled the game has failed.