I want to design high-SPM factories. I don't want to be interrupted each time a stone patch runs out.
Second point: multiplayer runs in real-time, but I have real-life obligations too - having a short report along the lines of "all quiet on the eastern front" or "actually, Gleba got stuck and Stompers took over" helps.
There's still plenty of game to be played with some of these more complex QoL features.
I want to design high-SPM factories. I don't want to be interrupted each time a stone patch runs out.
Second point: multiplayer runs in real-time, but I have real-life obligations too - having a short report along the lines of "all quiet on the eastern front" or "actually, Gleba got stuck and Stompers took over" helps.
There's still plenty of game to be played with some of these more complex QoL features.