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seanhunter • today at 2:36 PM • 3 replies • view on HN

BioWare is an example of what poor senior leadership can do even to a legendary studio. If you look at their output for the last decade it’s really hard to point to any of the games and hand on heart say the idea sounds fun.

- “Anthem” was literally built to be full of grindy bullshit right from day 1.

- “Dragon Age: The Veilguard” was a total travesty. SkillUp called it a “collosal disappointment” and said the writing made “every interaction (between characters) sounds like HR is in the room”

- “Mass Effect: Andromeda” I remember reading a review which says “the game has already become its own meme at this point”. Even people who were charitable to it admitted it was worse in just about every respect than the trilogy that it followed.

…And things are going to get worse before they get better. If you turn your gaze onto another legendary studio with train-wreck management, I can’t conceive of Elder Scrolls 6 being any good given that I found Fallout 4 disappointing and since then everything Bethesda has put out since then (just their own in-house stuff, not things they publish so I’m thinking of Id and Arkane as separate here) has been a catastrophe. In a sign of how bad the mismanagement is there, Id software which has put out banger after banger which have been commercially and critically successful has seen significant layoffs in spite of that. “Starfield” was terrible, “Fallout 76” was unquestionably one of the worst games of all time at launch (although they have somewhat improved it since then). Elder Scrolls 6 will have the same dead-eyed, dumb NPCs, the same disastrously poor writing, the same jank as “Starfield”.

The desire by execs to grow studios into these behemoths has led to them losing track of what makes games fun.


Replies

jon-wood • today at 3:03 PM

Both Anthem and Veilguard are examples of exactly what the article is talking about - Bioware, a studio famous for scripted single player RPGs where the focus is on story, being pushed by EA into making live service games for an audience which have "skip dialogue" as a reflex reaction to anything that isn't more shooting or optimising DPS.

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ajkjk • today at 3:08 PM

Yeah the problem here is "doing a bad job". This is the problem with a lot of things. Everyone wants to analyze the shit out of everything when it's just simple. If you do a terrible job you fail. If the organization under someone's leadership does a terrible job then, almost certainly, they were terrible leaders (and/or were constrained in what they were able to do; regardless, somebody was a terrible leader. I'm certainly inclined to think it was EA).

FullMetalBitch • today at 2:47 PM

Personally I think Mass Effect Andromeda has the best gameplay of the series but everything else ranges from just okay to bad

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