One way to get more structural variety is by watching foreign movies. For example, I think Tokyo Story (1953) is better modeled as a four-act kishōtenketsu[0] structure than a three-act hero's journey. It's widely considered one of the best movies of all time, and one that I rate very highly, but it's very different from Western movies. That difference was essential to my appreciation of it, because it's also slow paced and lacking in action; the novelty was enough to hold my attention until I could engage with the story.
I think loss of artistic variety as culture becomes homogenized is an underappreciated cost of globalization.
There is another film structure that is super common but is often overlooked. It is perhaps not coincidental that the protagonist is more often a woman. I found a blog post describing it once, but can't find it now.
In the typical three-act structure, the protagonist must make an internal change to themselves before they are able to resolve the conflict.
In this alternate plot structure, it is the community itself that must change. The protagonist is "right all along" and serves to the be the catalyst for that change. Almost as if society is the protagonist. It looks something like:
1. Inciting incident where problem appears.
2. Protagonist attempts to tackle problem using their "true self".
3. Family/village/community smacks them down and says they can't do that.
4. Protagonist tries to conform and solve the problem the way they are told to but fails.
5. Climax: Running out of options, the protagonist unleashes their true inner self and solves the problem.
6. The community witnesses this and realizes that they should accept the protagonist for who they are.
This is very common in Disney movies (Mulan and Frozen being stellar examples) and in family movies where the protagonist is a young person that "no one understands".
It is sometimes mixed with the typical three-act structure where the protagonist also makes an internal "change", but the change is most often simply accepting who they already were at the beginning of the film before trying to deny that throughout the second act.
The Hero’s Journey is useful as a writing tool, but imo it is also a lens through which we analyze stories (once we learn about it). My feeling is that _any_ story can be cajoled into matching the hero’s journey with enough imagination. For this reason, I’m not as concerned about the limited palate — i think it says more about our perspective than about the story itself. It’s like complaining that we’re missing out on math because we learn numbers in base 10. Consider this example:
“I was hungry (call to action), so I went to Filipe’s to get a sandwich (transformation, now bearing sandwich) (Return is implied, I’m no longer at Filipe’s)“
Is that really constrained by the hero’s journey? Or is it just that communication discusses dilemmas and resolutions, and these can be fit into our stereotypical hero’s journey?
One thing I've noticed in music composition (where I have more training/experience, but I suspect the same is true for narratives) is the rules get codified / standardized a generation after a style of music is popular. Bach, for example, "breaks the rules" of counterpoint at least once in every piece in Well-Tempered Clavier, which was supposed to be an educational piece so if he actually felt like there were rules to follow he'd be more likely to be "by the book" for educational purposes.
But the rules of counterpoint were codified after his death (IIRC there were two people who worked together to do it), and act like an averaging across all baroque composers. Making the rules is kind of like putting it in a glass box, sealing it off and preserving it - IE removing all life from it. A contemporary example is how punk became standardized, just wear leather jacket with safety pins and mohawk and play barre chords. The spirit of punk moved to post-punk and elsewhere but also this bizzaro copy of all the superficial aspects of punk moved elsewhere.
While I love Joseph Campbell and the heros journey, I do feel like sticking too strongly to it does the same thing for narratives. I especially hate insistence that everything needs a three act structure, not because it's inherently bad, but because stories that don't need it are shoehorned into it and given an unneeded third act with more set pieces than genuine character motivation and development. It's like people see a good movie with a three act structure, and think it's due to that specific structure.
Very strange choice to use Mulholland Drive as an example of conforming to the hero's journey "complicated by dream sequences" (?!)
The second half of the film reveals the hero's journey to be a self-serving narrative constructed by the protagonist to retell her own tragic and shameful history, casting herself as a hero instead of a villain. By extension, the film is a critique of Hollywood, American myth-making, and the exact trope it supposedly conforms to.
It’s not only that the films have the same basic narrative structure, but the way films these days need to check a series of boxes. You can’t have just an action movie anymore, it also must contain a romantic subplot, charismatic antagonist, light humor, diverse cast, visual effects, international marketability (topic not narrow to one countries audience) etc.
Before we had the same basic recycled narratives, but a film didn’t need to check every single box and some films were more directed at romance or certain audiences and only checked a few of these boxes.
Modern tent poles need to check every single box and it just feels so formulaic and boring.
We have that choice now. If movies based on human-versus-{human,nature,aliens,supernatural,...} conflict is not your thing, you can go to YouTube (or similar) and watch, say, people collaborate in making something. It's still a kind of conflict with resolution: people or a person versus the tooling and materials, using their knowledge and skills to show solutions, and then it's all resolved when the thing is made. At every turn, you don't quite know what they are going to do next, or sometimes even what they are working on and how it will fit into the big picture. (E.g. it something that will be a part of the finished work, or is it a tooling jig?)
It's not easy to get away from the three parts of introduction, development and conclusion, in any work that exhibits sequence. Not even in something abstract like music. (I should say, it's certainly easy to forcibly get away from it, if you don't care about the result being boring.)
There is also comedy. If you manage to make people laugh throughout the work, the plot doesn't have to necessarily follow the formula.
It is easy to lay out criticism, hard to tell what a real answer could be. A writer friend of mine said it in a Hegelian way, that plots are thesis - antithesis - synthesis. You have some conflict and it is resolved.
You might make experiences that are about spending some time in a loved imaginary world with loved characters (The Star Wars Holiday Special or Star Wars: Galactic Starcruiser [1]) but inevitably people who aren't superfans are going to feel it doesn't appeal to them. You can make a profitable game (Azur Lane) which is all about fanservice, collecting, and little narratives -- and people are going to say it is degenerate and compare it unfavorably to normal single player games like, say, Hi-Fi Rush or even mobile games which have a clear story like Love Nikki. All the complaints that people have around big media franchises will still stand.
[1] https://screenrant.com/star-wars-galactic-starcruiser-hotel-...
These recurring patterns are called "tropes", there is a wiki of them: https://tvtropes.org/
A long analysis of Stargate SG-1 as starting point: https://tvtropes.org/pmwiki/pmwiki.php/Series/StargateSG1
This article got me thinking about the Iliad
> Le Guin wrote, is ‘a way of trying to describe what is in fact going on, what people actually do and feel, how people relate to everything else in this vast sack, this belly of the universe, this womb of things to be and tomb of things that were’.
I read the Iliad my first year of college and it was unlike anything I had read before. There aren't really good guys and bad guys in the traditional sense and the story is largely things happening to people and how they react to events. There's no protagonist. There's a bunch of characters and their feelings and experiences. A lot of most beautiful parts are little asides like Glaucon and Diomedes exchanging armor, Hector leaving his wife and child, and Helen talking to the old men of Troy as they watch a battle.
The article mentions Jung's "collective unconscious," which is often misunderstood.
What he meant by it is that some unconscious features are collective, meaning they are genetically programmed in all people. Jung believed this also includes certain thought patterns, which can be inferred from stories. For example, he would have argued that a paragon of wisdom is typically an older man with a white beard (Gandalf and Dumbledore come to mind) because we have a genetically programmed inclination to see older men with white beards as paragons of wisdom.
Jung liked to use these kinds of methods to analyze the human psyche and its structures. Interesting guy. If anyone is interested, I recommend his collection of essays, Modern Man in Search of a Soul, as a first read.
Maybe it's a universal abstraction describing any type of change?
Consider it in another frame:
Beginning state -> Catalyst -> Mutation -> New state -> Reaction -> Outcome
or:
Pre-process -> Event -> Logic -> Result -> Post-process -> Deliverable
I think it comes down to the current financial realities of film-making, as the article touches on. There are certainly outliers that are revered by those who seek alternatives (David Lynch's work for example), but these are a small minority. I think general financial stability in some future (hopefully soon!) iteration of society would allow more experimentation- artists who are not starving artists are much more willing to take risks and stay true to their vision, profit/marketability be damned.
> While it captures something profound about human needs and wants, it can be subtly conservative and its dominance is symptomatic of a worrying turn against analysis and critique.
I was surprised at how this part is presented in the conclusion. This is a lot more obvious to my eyes, I wonder if people really see it as subtle.
To back my point: art was initially commanded by rich and powerful people/entities. Even if you had original popular stories, are those being formated into art required a skilled person being kept afloat by a patron. Nowadays I'd argue it's not that different, a movie studio backing a multi-million project has specific constraints.
Subversive art only existed for the pleasure of the higher class (thinking Voltaire for instance) or in closed socieities, with limited diffusion and was extremely risky for the author. That's not what would stay in history as classics or see wider adoption.
In comparison a government will helpfully propagate tales that promote social harmony and align the population with the nation's values. Classic hero tales and storytelling structure converging on tropes and the same messages hammered again and again is exactly how it is supposed to work.
This is also why foreign tales have different structures and landing points: they don't promote the same values nor need to anchor the same points. But they also have their tropes and carcan.
I don't deny creativity and authorship, but if we're looking at wide public entertainment that typically require wide distribution, these aspects cannot be overstated.
PS: outside of the narrative structure, the very fact that a story is centered around a set of protagonists, making decisions and being responsible for what happens in the plot is itself deeply cultural and polarized.
For instance showing a revolution as something triggered and lead by heroes, instead of a phenomenon that raises from a social situation, and would happen in some way regardless of who lead it, is a very specific and coded social choice.
I don't know... I cannot disagree, but isn't this like moaning about how there is no innovation in:
- Designing vehicles because every one of them is a thing that carries people or things from A to B, with some propulsion mechanism and a way to steer it.
- Designing software because it's all about providing an interface to manipulate objects in a database, or values in memory.
- Designing drugs because it's all some kind of chemical you take that suppresses biological processes.
- ...
You can always come up with an abstract definition that puts a set of things into the same bucket. Isn't this just semantics? Movies are not remotely all the same story. If you say they are all about: humans reacting to conflicts which leads to some changes in the state of things. I mean, that's what a story is, that's what a 3-act structure is.
Sure there are engaging stories with different structures, but isn't it all just omitting one of the acts, or chaining multiple stories in an overlapping manner, starting or ending at a different point, or stretching one of the acts for longer?
And more often than not you need to bend-over-backwards to make such stories as engaging as the standard structure, it's really hard, because to an extent you are breaking the very core of what makes a story engaging, and the novelty can only carry you so far.
It can be distracting actually, shaking up the structure can detract from the craft of filling it with good content, it's a bit gimmicky. There's a certain purity and merit to making a prototypical story truly excellent and innovative, obfuscating and shuffling that basic structure is a cheap path to innovation.
Regardless, you can always shoehorn any story into one or more introduction-conflict-resolution blocks and complain about it.
Every film cited in this article is meant to cater to the existing tastes of the audience and people like having their existing tastes reaffirmed.
One can watch other films. For example: https://www.bfi.org.uk/lists/chantal-akerman-10-essential-fi...
"Wired For Story" is a great book that discusses an alternative set of "Story Atoms" which can be combined to create unique, compelling stories.
> The story is resolved either in the protagonist’s favour or against them: they triumph or else fail tragically.
I've always been a huge fan of the bad guy winning decisively. It is relatively rare.
We have subplots from the action hero films where some pretty bad things happen, but I feel like movies like Se7en and Arlington Road take it to a completely different level.
You can deconstruct those supposedly complete sets of plot types further, into just two atoms: rise and fall. The protagonist rises, then falls, but rises again (not necessarily to the same levels, but you get the idea). Or just falls and falls, but ultimately rises.
Meaningless, but so are those "7 types of story archs" taxonomies.
I thought this was a pretty interesting parallel, and reflection on the idea.
> Ironically, the monomyth is now being stretched out of shape by commercial forces, too. Franchises, sequels and box-set formats are extending stories in multiple directions to eke out ever more revenue, bringing to mind Musk’s intergalactic ambitions, which imply there’s a franchise option for human life: late capitalism, it would seem, respects neither narrative nor planetary boundaries. ‘It’s outrageous, really,’ Yorke says of endless sequels. ‘If you think of it in basic terms, a story is a question and answer, dramatised. And when the question is answered, there is nowhere else to go.’ Not surprisingly, Hollywood is working hard to combine narrative boundlessness with satisfying, self-contained stories: the Marvel ‘Multiverse’ is a kind of vast conglomerate of autonomous (super)heroes’ journeys.
The piece seems a bit critical of the monomyth, but it does flag the current, massive alternative as quite stupid as well. Instead of a hero’s journey for a hero, we have a franchise journey, degrading the typical arc to put it in service of the whole.
> almost every film and TV series, as well as a good many plays and novels, have exactly the same plot?
This is what makes Pulp Fiction[1] such a masterpiece. Three interwoven story lines chopped up and served out of order make for a wild ride.
Restating TFA's question, then: why are we not seeing more art of Pulp Fiction caliber? Instead, the bulk of what is on offer seems a regression to the franchise mean.
But is it worse than that? Has technology begotten an epidemic of ADD, where few have the attention span to re-compile Pulp Fiction in their heads, much less, sit through a 90min flick?
A variation of the theory that there are only 7 different stories told in (fiction) books.
The Matrix is like a splinter in your mind, driving you mad. Notice the strangeness of the dream.
> Like Le Guin, he believes that we must ‘fundamentally think about how we rebuild structures’, because those we are living under ‘are literally killing us … whether that be patriarchy or racism or the climate catastrophe.’
This is why the right is surging around much of the world.
A critique of lazy story telling somehow ends up declaring lazy story telling a genocidal act that is “literally killing us.”
Or maybe it’s just a bunch of movies pandering to an audience that wants to see more of the same and if you want to see something more innovative seek it out or make it yourself.
Humans dont like change.
https://www.jalopnik.com/every-car-looks-like-this-thanks-to...
Everyone hates the cybertruck because its different than the generic white ecobox.
https://www.phonearena.com/news/Why-do-all-smartphones-look-...
What happened to flip phones and physical keyboards?
Can you go into a mall anywhere in the world and go buy a starbucks before you go to H&M? Doesnt even matter if you go to H&M or zara because its all the same clothing.
Getting back to film and tv context. The skill of the author is what lets the change or difference come through. Goerge RR Martin had a different take and did well. How did he do it? Game of thrones is empathy. Empathy lets you escape the narrative prison. Show the trauma of the villian to make them a victim.
The Fairphone still looks like a generic smartphone but they sell it via empathy of ethical, sustainable, and repairable parts.
Save the Cat is also one of those things like kerning where once you know about it you start seeing it everywhere. I'm surprised it hasn't been mentioned here yet. Many, many movies follow it almost exactly.
Here is an overview:
Opening Image – A visual that represents the struggle & tone of the story. A snapshot of the main character’s problem, before the adventure begins.
Set-up – Expand on the “before” snapshot. Present the main character’s world as it is, and what is missing in their life.
Theme Stated (happens during the Set-up) – What your story is about; the message, the truth. Usually, it is spoken to the main character or in their presence, but they don’t understand the truth…not until they have some personal experience and context to support it.
Catalyst – The moment where life as it is changes. It is the telegram, the act of catching your loved-one cheating, allowing a monster onboard the ship, meeting the true love of your life, etc. The “before” world is no more, change is underway.
Debate – But change is scary and for a moment, or a brief number of moments, the main character doubts the journey they must take. Can I face this challenge? Do I have what it takes? Should I go at all? It is the last chance for the hero to chicken out.
Break Into Two (Choosing Act Two) – The main character makes a choice and the journey begins. We leave the “Thesis” world and enter the upside-down, opposite world of Act Two.
B Story – This is when there’s a discussion about the Theme – the nugget of truth. Usually, this discussion is between the main character and the love interest. So, the B Story is usually called the “love story”.
The Promise of the Premise – This is the fun part of the story. This is when Craig Thompson’s relationship with Raina blooms, when Indiana Jones tries to beat the Nazis to the Lost Ark, when the detective finds the most clues and dodges the most bullets. This is when the main character explores the new world and the audience is entertained by the premise they have been promised.
Midpoint – Dependent upon the story, this moment is when everything is “great” or everything is “awful”. The main character either gets everything they think they want (“great”) or doesn’t get what they think they want at all (“awful”). But not everything we think we want is what we actually need in the end.
Bad Guys Close In – Doubt, jealousy, fear, foes both physical and emotional regroup to defeat the main character’s goal, and the main character’s “great”/“awful” situation disintegrates.
All is Lost – The opposite moment from the Midpoint: “awful”/“great”. The moment that the main character realizes they’ve lost everything they gained, or everything they now have has no meaning. The initial goal now looks even more impossible than before. And here, something or someone dies. It can be physical or emotional, but the death of something old makes way for something new to be born.
Dark Night of the Soul – The main character hits bottom, and wallows in hopelessness. The Why hast thou forsaken me, Lord? moment. Mourning the loss of what has “died” – the dream, the goal, the mentor characters, the love of your life, etc. But, you must fall completely before you can pick yourself back up and try again.
Break Into Three (Choosing Act Three) – Thanks to a fresh idea, new inspiration, or last-minute Thematic advice from the B Story (usually the love interest), the main character chooses to try again.
Finale – This time around, the main character incorporates the Theme – the nugget of truth that now makes sense to them – into their fight for the goal because they have experience from the A Story and context from the B Story. Act Three is about Synthesis!
Final Image – opposite of Opening Image, proving, visually, that a change has occurred within the character.
THE END!
Sigh. It's like one of those clickbait YouTube videos (10 Reasons Why Modern Movies SUCK!) but with big words and literary citations to make it seem more respectable. The author completely disregards historical and traditional storytelling to squeeze every possible type of story into a vague narrative of commercialism.
> Franchises, sequels and box-set formats are extending stories in multiple directions to eke out ever more revenue, bringing to mind Musk’s intergalactic ambitions, which imply there’s a franchise option for human life: late capitalism, it would seem, respects neither narrative nor planetary boundaries. ‘It’s outrageous, really,’ Yorke says of endless sequels. ‘If you think of it in basic terms, a story is a question and answer, dramatised. And when the question is answered, there is nowhere else to go.’
Arthurian legend, Robin Hood, the Greek pantheon, Sun Wukong, Coyote? Trash. No, shared worlds are a modern invention by commercial entities looking to make a quick buck. A story is a question and an answer after all.
> Annabel ends the day much as she started it, the essay incomplete (although Brown does not reject story structure altogether: Annabel relaxing her grip on her timetable is an enlightenment of sorts).
> [...]
> Even art-house films that self-consciously depart from the three-act structure nonetheless define themselves against it.
So we're using 'three act structure' to mean 'something changes between the beginning and end'. By that definition, yes, movies do tend to be pretty samey in structure.
> Being told a story is to be infantilised, somewhat: to suspend one’s critical faculties. In contrast to polemic, stories are covertly persuasive. Even if their message is good for us, the sugaring of the pill represents a lowering of intellectual expectations.
I don't have a snarky comment for that bit, it's funny enough on its own.
It's hard to make a substantive and non-nitpicky comment on the article because there is no cohesive point being made here. It's a random collection of vague ideas that don't mean anything at all when put together, using criticism of modern film as a loose framework - yet written by someone who clearly is not interested in exploring the wide world of film and its fringes where the interesting stuff accumulates.
What I find tiring is propaganda and "the message" (if you watch the critical drinker) The structure of the myth is not a problem if you respect the personages playing it. I just watched Firefly, a sci-fi serie done on a small budget decades ago, it's so much better than the slop we have these days with 100X the budget.
Why? Because the personages are different (really diverse) pursue their own goals and try to do good (mostly) in their own weird and incompatible ways.
To see that and enjoy it realy show what we lost recently, we are demoralized by our own culture.
The article complains that most movies follow the same plot:
We meet the protagonist in their ordinary world, then an inciting incident changes everything, they are pulled into a new quest, meet someone who shows them a different way of being, they struggle with a powerful antagonist, and in the end the protagonist either triumphs or fails tragically.
HN to the rescue! What are some movies that do NOT follow this plot?
Related comment - Mike Duncan who made a name for himself doing long form multi episode history podcasts recently produced a fiction project of the false history of a class revolution on mars ~200 years in the future that is told through the lens of long form multi episode history podcast from a narrator in the distant future.
It's pretty good considering it is his first not-non-fiction project and the narrative is a refreshing departure from typical sci-fi stories since it's written to sound like a true history with too many important figures to remember and historically disputed causes and effects of pivotal events.
The story doesn't not follow the conflict-rising-climax-resolution structure but it often refutes a listener's anticipation of satisfying narrative elements like true history many loose ends remain loose and plenty of important characters "disappear from the records" which leaves one wondering.
It's certainly unlike any fiction I had consumed prior and it's pretty good imo so I'm shining a light on it here.