This seems cool but man it's hard to get over the very, very obvious AI writing.
I occasionally read a geopolitics blog that is one of the top search results on Google. I honestly couldn't do it anymore. Every other subheading was something along the lines of, "The experts are saying about Ukraine--Without the Fluff".
I'm not really seeing it tbh. I mean, maybe they used a chatbot to help them write it but I don't immediately feel like I'm reading padded slop without actual content, it's fairly to the point. I just clicked around on the blog to see if anything else feels like it, but it's mainly just very "prefab". That did teach me that the author apparently also worked on DOTS previously for Unity, so they at least have actual hands-on experience with game engines.
"very, very obvious" and yet so could be your comment or mine. Can we stop this kind of farming comment already?
Get over it
It's also a bit odd they don't mention column-oriented databases at all.
I agree that this triggered my AI writing senses. Points in favor:
- "It’s not an accident — it’s driven by the same physics." The classic "it's not x, it's y", with an em-dash thrown in for good measure
- "Typhon brings these into the component storage model — not as bolted-on workarounds, but as first-class citizens." More "not x, but y", this time with a leading clause joined by an emdash
- "Blittable, unmanaged, fixed-size, stored contiguously per type — that’s the ECS side." Short, punchy list of examples, emdash'd to a stinger, again typical of LLM writing
- "Schema in code, not SQL. Components are C# structs with attributes, not DDL statements. Natural for game developers, unfamiliar territory for database administrators. If your team thinks in SQL, this is a paradigm shift." This whole mini-paragraph is the x/y style, combined with the triplet / rule-of-three, just at the sentence scale. And then of course, the stinger at the end.
Definitive, no, but it certainly has a particular flavor that reads as LLM output to me.