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It's not about physical vs. digital games, it's about ownership

59 pointsby popcar2today at 2:56 PM36 commentsview on HN

Comments

jbombadiltoday at 6:19 PM

I am generally not in favor of adding regulation, but this is a place where I would support it.

Anything that you BUY needs to be your property. This means you must have the ability to:

1. Transfer ownership of it (either temporarily as a loan or permanently as a sale). Digital-only doesn't preclude this: the store can have a "transfer" functionality.

2. (Within reason) use it at your discretion at any point after the sale. This means that a company cannot "revoke" your access at a later time. Specifically for content that is DRM locked, if they decide to sunset that service (store, DRM server, whatever), no problem! just offer DRM free (or generally lock-free copies). I have no problem with Sony not offering DRM free versions of games that I can still download and play with the store. But if that goes away -> you must give me a path to local ownership.

(Multiplayer games that require server infrastructure are a bit more complex, and I'd leave aside for now).

This should apply equally to video games, movies, books, music. Any digital content.

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hx8today at 5:34 PM

Absolutely this.

Fifteen years ago World of Warcraft was at its peak. You had 12 million people paying a monthly fee, plus buying the occasional expansion pack. No other gaming company had seen reoccurring revenue numbers like that before and it changed the industry. One aspect of this was that if you stopped paying you lost access to the game.

The industry has been looking for the next way to level up this subscription model on gaming. Battle Passes, Xbox Live, Game Pass, Playstation Plus, Stadia, Game Fly, and a ton of other ideas. Sony is now using the stick to directly attack ownership instead of the carrot to entice subscriptions. We'll see how this plays in the PS6, but I think they are overplaying their position, especially with how underwhelming the PS5 has been received by gamers.

I'm optimistic that the raise in PC gaming will act as a balance for the obvious greed of the consoles. It's becoming a larger and larger player in the non-mobile gaming market, and it's too big to be treated like a second class citizen anymore. The open platform prevents anyone from acting as a gatekeeper between game developers and players.

For me personally, I began losing interest in consoles the first time I had to install a console game to a hard drive. The plug and play magic just fell apart.

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password4321today at 5:26 PM

Ownership as in resale-able.

Eventually someone important enough will force digital resales to become reality, changing everything to require KYC.

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trescenzitoday at 5:14 PM

This is a large part of why I went with a Retroid Pocket over buying a Switch 2. It’s not nearly as powerful but it’ll run Linux and most indie games I buy on GOG. It’s more work of course but knowing that the games I buy I’ll be able to play into the future on any number of devices is worth it.

me551ahtoday at 5:33 PM

If you think in terms of ownership, even then digital is not that bad. I’ve owned digital games since Xbox 360 and I can still play them to this day on my Xbox series X.

But not all of my physical games CD/DVDs are in mint condition and some have scratches.

jdw64today at 5:12 PM

>Everyone wants to be Netflix

This is the most perfect sentence about this situation

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ojrtoday at 5:33 PM

the resale market for disk has been on a downtrend for years, you can sign into someone's else psn account too and share games, you are a washed up gamer, its okay I am washed up too.

superkuhtoday at 5:09 PM

Video game companies still remember when they owned the arcade machines and players were required to constantly insert money into the machines to keep playing. They've been chasing that high ever since.

The key to owning modern multiplayer online games is to have private servers run by human persons on their own owned computers. But except for TF2 no one has been able to (or cared enough) allow private servers alongside the much much more important microtransactions. This is what is killing ownership.

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calvinmorrisontoday at 6:13 PM

There's another story about a game that died and was resurrected, Runescape. It launched with a big fanfare of version 3.0 back in 2008 and was met with total disaster. Fans were quitting, private servers of the pre-EOC update, etc. Jagex heard this and stuck a solo dev onto re-launching an instance of '2007 scape' which was basically an old backup they found and a few server instances. They incorporated features of the platform like voting, where votes require strong consent (75% in some cases) to get new features, and it's a seriously community driven game where both sides have something to gain. Now branded "old school runescape" the game has more players than the "runescape 3" that still exists today as Runescape. A win all around.

aaron695today at 6:08 PM

[dead]

pitchedtoday at 6:01 PM

We rent time at a football field. We buy tickets to watch a single match. There are parallels here to not owning video games. I don’t really understand why one is so heinous.

Let’s say there’s a new rule implemented by the NBA that no one likes (similar to a fear of live service games changing). How is that resolved there and why can’t that solution work for video games?

I think a big thing we’re currently missing here is something like a community field or park. Why are there no open-source, community-run Diablo projects for example? If no one cares enough to do that, maybe this isn’t so big of an issue.

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