I firmly believe if software engineering unionization ever starts to take hold, it'll begin with game developers.
There's a lot of money in gaming but the workers are treated like shit, as you pointed out.
This was the main issue - they DID unionize, so MS had to choose between firing everyone and firing no one. So they fired everyone.
There's a good chance that Blizzard was spared a lot of this round of layoffs because they're in labor contract negotiations right now.
they've been treated like shit for 30+ years (at least in america). I spent a few years early in my career in gaming and once I left I never looked back, it's a horror show. Crunch, constant 'there are 1000 people who want your job' pressure from management whenever you complain about crunch, low pay (even if you were working 40hours a week), terrible benefits (vacation, get real), ship a successful game probably get laid off anyways, etc etc.
Working in games I thought working for a bit 'straight' corporation would be literal hell, I was very very wrong.
Just to say, if they haven't organized by now I'm not sure what it would actually take.
> if software engineering unionization ever starts to take hold
So, you know, do that. <insert "c'mon, do something" meme>
With the current trajectory of AI, I see unionisation efforts dead in the water.
It needed to happen 10+ years ago - unfortunately we've missed the window to unionize
Its already started, within Blizzard. Communications Workers of America Union across the WoW and Overwatch teams.
Also, no union employees at Blizzard were impact by Microsoft's Xbox layoffs/restructuring.
Goes to show, Unions are important and work. The best time to unionize was several years ago. The next best time is now.